Cleric



"Go ahead and try to defeat my party. Better yet, I want to see you try and break through my defense. We'll see how far you get"

Clerics are a support class that tap into divine powers to protect themselves and their allies when faces foes.

Overview
Clerics are one of the most important additions to a party due to the fact that they have many skills at their disposal to prevent fellow party members from dying. Despite having a few offensive skills, clerics are mostly all defensive. They have very high defense, but they lack in being able to deal a decent amount of damage. It isn't until a cleric's level 100 job change that they have the choice to pick Holy Knight where they will be able to deal decent amounts of damage with the potential to actually kill foes. In PvP, clerics have some of the strongest defenses, making them a great class for defensive PvP, though with obvious lack in offensive PvP.

Weapons
Clerics have the choice between using a hammer or a mace. Hammers have more damage and a high critical rate, while maces have a faster attack rate and higher aim. Due to the higher attack rate, maces are actually better to use for damage dealing than hammers because of how much maces damage over time when compared to hammers. However, for most clerics, weapons don't really serve much use except for an extra spot to hold extra stat points. When choosing your level 100 job change, please note that Guardians primarily use hammers and Holy Knights primarily use maces.

Job Change
At level 100, clerics have the choice of becoming a Guardian or a Holy Knight. Guardians are more PvE oriented and focus more on various heals and certain buff upgrades to keep their parties alive. Holy Knights are more PvP oriented and focus more on various offensive attacks and debuffs to take down certain foes. Each class has their different stat increases, as well as skills. As stated before, Guardians primarily use hammers, while Holy Knights primarily use maces.

Skills
Coming soon.